Once you’ve established all the loops you need, put them right after your “RANDOM_PICTURES” array is closed. Are there better ways to do this? Sure, but this way is fast, hacky, and gets you up and running quickly. We did it in two separate loops so we could get rid of one of the auto-generated leading 0s. RANDOM_PICTURES.push("Title_Screen_000" + i.to_s) After that, if you called for i in (10.99) Would add “Title_Screen_00000” through “Title_Screen_00009” to your list. RANDOM_PICTURES.push("Title_Screen_0000" + i.to_s) Using “RANDOM_PICTURES.push()”, we can add things in order to our array. If you’ve got a 4 second animation to play, this can already be over 100 frames, so let’s not type them one by one. RANDOM_PICTURES is an array (indicated by the fact that everything is in ) and right now contains only one file, “Title0.” We need to delete that example (along with the commented out ones), and add our own files, in order. Look for something that says RANDOM_PICTURES = [. The first thing we want to do is load all of our pictures. Mog’s script is in Portuguese, but no worries, Ruby is Ruby and we can figure out our way through it.
I’ll only note that Adobe has a tutorial on how to export your animation to a series of.
This blog is not a tutorial on how to use AAE – there are people who know this software WAY better than I do. I use Adobe After Effects to generate my animations. They’re in Portuguese, but you’ll find your way, I’m sure of it! *NB: You need to download the demo from Mog’s site, then open it in RPG Maker and copy the Animated Title Script. Make sure they’re all there, and easily numbered for you so this doesn’t become a hellish ordeal. Your images need to be in the “Graphics/Titles1” folder of your game. The more elaborate your video, the more files you’re going to have to package with your game (although the process for adding all of the images to the title script won’t take you longer). Yeah, this can be a lot of images, so it’s recommended that you make something short and loopable. The first, biggest step is to actually make your animation and export it as individual. Heyo! Today we’re going to talk about modifying Mog’s Animated Title Screen* script to allow us to play something approaching a video in the background of our title screen! I did this for Vidar, and am pretty happy with the results! It also covers a little bit of Ruby each time so you can make even more out of the script. Every Friday, The Iron Shoe features a fun script and goes into detail about how to use it. In the meantime, lots of talented scripters have done the work for you. If you want to get the most out of RPG Maker, learn Ruby.